
Air Throw Notation: Down+Throw (in the air) Enhanced: No D'Vorah's Air Throw is generally used to end her combos after the Dragon Fly combo (Back+1,2). In that situation D'Vorah still has plenty of time to run up and go for an overhead/low mix-up. Use Spawning Pool right after these attacks and it will hit just as the opponent stands back up unless they use a delayed wakeup option to remain on the ground. The Grass Hopper combo (1,1,3) and Ovipositor Charge (Down, Back+4) special move are two examples of this. Several of D'Vorah's attacks and combos allow her to follow with Spawning Pool so it lands just as the opponent is getting off the ground. By itself the attack serves to keep an opponent on their toes, but when used after knocking an opponent down it forces them to block (or avoid the attack) and gives D'Vorah a chance to use an overhead or low attack to score a hit. D'Vorah shoots fluid into the ground which comes up directly under the opponent's position.

Notation Key PlayStation/Xbox 1 - Square/X 2 - Triangle/Y 3 - X/A 4 - Circle/B Spawning Pool Notation: Down, Back+1 Enhanced: Yes, but no armor. The variant you choose determines what other options you have with D'Vorah, but she has a bit of a learning curve so new players will have to put in some extra work to learn her well.


However, her main game plan is to knock the opponent down to set them up for a Spawning Pool so they have to block when they get up. D'Vorah is a unique character who has a decent mix-up game between overhead and low attacks (although some of her low attacks are a bit lacking).
